Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. I think it shows a lack of transparency. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? These bullets have the greatest pen/dmg ratio. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . I'm pretty new to this game. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Escape from Tarkov Wiki is a FANDOM Games Community. UNBANNED! In honor of my second cake day, here are some of my First pair of Sacais. There's no trace of it in the game files either. Combined with a good suppressor - it can be a silent yet deadly combo. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Ok thanks. (Namely a patch in 12.6.) Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Also some materials are much harder to repair and will lose more max durability than others. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Pasted as rich text. Could you add a example equation about armor durability damage? The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Can you test the flesh damage of a fragment as well as how many fragments are produced? For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Your previous content has been restored. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. You can post now and register later. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Notes Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. ALL RIGHTS RESERVED. Ammo: Can be disabled via config. Create an account to follow your favorite communities and start taking part in conversations. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? New comments cannot be posted and votes cannot be cast. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Crafting x1 Leatherman Multitool + x1 Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. (LogOut/ Ballistics are an important part of Escape from Tarkov. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 So any bullet under 20 pen will never fragment. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. You cannot paste images directly. Press question mark to learn the rest of the keyboard shortcuts. haha. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Otherwise, zoom in or press on the grey area of each table to swipe them. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Change). Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Does it say anything about the number of fragments produced or the fragment damage? Proof Armor Bug Still Exists! Change), You are commenting using your Facebook account. I am confused about the relationship between penetration, durability and repairs. The maximum probability of fragmentation is 1. Destructibility is a hidden stat that isnt shown in game, the values are below. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. i am clueless please tell me why this is happening. Manage all your favorite fandoms in one place! When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. 5625365!kappa I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. and our Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Change), You are commenting using your Twitter account. I noticed that slug had actually a solid 100% chance of fragmentation. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. If it is not a bug, glitch or exploit report, please ignore this message. Lv. Escape from Tarkov Wiki is a FANDOM Games Community. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Cookie Notice Escape from Tarkov simulates damage to the body and body armor. Upload or insert images from URL. Is this shit normal? I'd like to know the mechanics myself! answer : no 5 comments 81% Upvoted This thread is archived AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? loading times and loading loot extramlly slow after wiping computer. Upvoted. most of the time. Has the issue on the pulsefire haste DPI been solved? While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. There is no trace of this in the game. I'm pretty new to this game. Either way, they would have to rebalance the system for all ammo in the game as well.. 5. Your link has been automatically embedded. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. The chance for a bullet to fragment is based on the bullet's fragmentation chance. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Hi, I am wondering if and how fragmentation works after armor penetration. So its fragments plus the bullet. **Assuming all projectiles hit the target on every shot. Last Updated 5/29/2020, though these mechanics and values rarely change. Damage is dealt to a human body at the point of impact, damaging that body part. Only fragmentation after penetration of terrain. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. UNBANNED! If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Below that is unzoned head and is always unprotected. M80 - 7.62x51 mm All metal, all fun. I'm pretty new to this game. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. For Escape From Tarkov Information and Game Mechanics. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Crazy, that. Press J to jump to the feed. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? UNBANNED! fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). Cant complain about a lack of hype Don't kill streamers if you want to keep your account. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Please contact the moderators of this subreddit if you have any questions or concerns. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov .

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